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Development => Code-Events + RGSS => Topic started by: GameDev on April 15, 2019, 11:51:09 pm


Title: [XP] HUD - Sword Art Online
Post by: GameDev on April 15, 2019, 11:51:09 pm
(https://rpgmaker.000webhostapp.com/rpgmaker/menu/RmXP-Hud-Sword-Art-Online.png)
Clique aqui para ver a imagem (https://rpgmaker.000webhostapp.com/rpgmaker/menu/RmXP-Hud-Sword-Art-Online.png)[/center]

Criado por: lasso (http://forums.mundorpgmaker.com.br/index.php?action=profile;u=24579) (para RMVXA  (http://forums.mundorpgmaker.com.br/index.php?topic=109586.0))
Convertido para RMXP por: Crixus
Versão RMVX por: Faalco - Link (http://forums.mundorpgmaker.com.br/index.php?topic=114127.0)
Compatibilidade: RMXP (Não sei quanto ao VX)

Demonstração:
Download - 4shared (use seu Gmail ou Facebook pra baixar) (https://rpgmaker.000webhostapp.com/?url=0O_nGweV/RmXP-Hud-Sword_Art_Online.html)


Como usar:
Coloque acima de Main e o coloque as imagens HUD.png e HPBAR.png na pasta \Graphics\Pictures

(https://rpgmaker.000webhostapp.com/rpgmaker/menu/HUD.png)
HUD.png (https://rpgmaker.000webhostapp.com/rpgmaker/menu/HUD.png)

(https://rpgmaker.000webhostapp.com/rpgmaker/menu/HPBAR.png)
HPBAR.png (https://rpgmaker.000webhostapp.com/rpgmaker/menu/HPBAR.png)


Script:
Code: [Select]
#==============================================================================
# Hud - Sword Art Online - RMXP
#------------------------------------------------------------------------------
# Criador:  lasso (RMVXA)
# Convertido por Crixus para RMXP
#==============================================================================

class Spriteset_Map
  alias initialize_HUD initialize
  def initialize
    create_hud
    initialize_HUD
  end
  def create_hud
    @HUD = Sprite.new(nil)
    @HUD.z = 150
    @HUD.bitmap =Bitmap.new("Graphics/Pictures/HUD.png")
    @HPBAR = Sprite.new(nil)
    @HPBAR.z = 149
    @HPBAR.bitmap = Bitmap.new("Graphics/Pictures/HPBAR.png")

    @old_name = ""
    @old_hp = 0
    @old_max_hp = 0
    @old_level = 0
  end
  alias dispose_HUD dispose
  def dispose
    dispose_hud
    dispose_HUD
  end
  def dispose_hud
    @HUD.dispose
    @HPBAR.dispose
  end
  alias update_HUD update
  def update
    refresh_hud if @old_name != $game_party.actors[0].name or @old_hp != $game_party.actors[0].hp or @old_max_hp != $game_party.actors[0].maxhp or @old_level != $game_party.actors[0].level
    update_HUD
  end
  def refresh_hud
    @HUD.bitmap.clear
    @HUD.bitmap = Bitmap.new("Graphics/Pictures/HUD.png")
    @HUD.bitmap.draw_text(45, 22, 80, 30, $game_party.actors[0].name)
    @HUD.bitmap.font.size = 16
    @HUD.bitmap.draw_text(241, 45, 70, 20, $game_party.actors[0].hp.to_s + "/" +$game_party.actors[0].maxhp.to_s, 1)
    @HUD.bitmap.draw_text(311, 45, 30, 20, "Lv " + $game_party.actors[0].level.to_s, 1)
    @HPBAR.bitmap = Bitmap.new("Graphics/Pictures/HPBAR.png")
     for x in 126..335
      for y in 27..43
        if y>-3*x/2+313*$game_party.actors[0].hp/$game_party.actors[0].maxhp+218
          @HPBAR.bitmap.set_pixel(x,y,Color.new(0,0,0,0))
        end
      end
    end
    @old_level = $game_party.actors[0].level
    @old_hp = $game_party.actors[0].hp
    @old_max_hp = $game_party.actors[0].maxhp
    @old_name = $game_party.actors[0].name
  end
end